Runick (Mysterune) Deck Breakdown

Cards Usage Statistic

Main Deck

Denko Sekka
Denko Sekka
Denko Sekka
LIGHT 4
Denko Sekka
  • ATK:

  • 1700

  • DEF:

  • 1000


Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field.

Dinowrestler Pankratops
Dinowrestler Pankratops
Dinowrestler Pankratops
EARTH 7
Dinowrestler Pankratops
  • ATK:

  • 2600

  • DEF:

  • 0


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.

Inspector Boarder
Inspector Boarder
Inspector Boarder
LIGHT 4
Inspector Boarder
  • ATK:

  • 2000

  • DEF:

  • 2000


Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)

Lava Golem
Lava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

Thunder King Rai-Oh
Thunder King Rai-Oh
Thunder King Rai-Oh
LIGHT 4
Thunder King Rai-Oh
  • ATK:

  • 1900

  • DEF:

  • 800


Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.

Card Scanner
Card Scanner
Card Scanner
Spell Continuous
Card Scanner

    Once per turn: You can declare 1 card type (Monster, Spell, or Trap); both players reveal the bottom card of their Decks, and if it was the declared card type, they add it to their hand. Otherwise, they place it on top of their Deck. If this face-up card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can make your opponent place 1 card from their hand on the bottom of the Deck.

    Cosmic Cyclone
    Cosmic Cyclone
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

      Dimensional Fissure
      Dimensional Fissure
      Dimensional Fissure
      Spell Continuous
      Dimensional Fissure

        Any monster sent to the Graveyard is banished instead.

        Gravekeeper's Inscription
        Gravekeeper's Inscription
        Gravekeeper's Inscription
        Spell Normal
        Gravekeeper's Inscription

          At the start of your Main Phase 1: Apply 1 of the following effects until the end of your opponent's turn. ● Neither player can activate card effects in the GY. ● Neither player can banish cards from the GY. ● Neither player can Special Summon monsters from the GYs.

          Messenger of Peace
          Messenger of Peace
          Messenger of Peace
          Spell Continuous
          Messenger of Peace

            Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.

            Mystical Space Typhoon
            Mystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.

              Pot of Duality
              Pot of Duality
              Pot of Duality
              Spell Normal
              Pot of Duality

                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



                Tag(s):

                Radiant Typhoon Vision
                Radiant Typhoon Vision
                Radiant Typhoon Vision
                Spell Quick
                Radiant Typhoon Vision

                  If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.

                  Runick Destruction
                  Runick Destruction
                  Runick Destruction
                  Spell Quick
                  Runick Destruction

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

                    Runick Flashing Fire
                    Runick Flashing Fire
                    Runick Flashing Fire
                    Spell Quick
                    Runick Flashing Fire

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

                      Runick Fountain
                      Runick Fountain
                      Runick Fountain
                      Spell Field
                      Runick Fountain

                        You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

                        Runick Freezing Curses
                        Runick Freezing Curses
                        Runick Freezing Curses
                        Spell Quick
                        Runick Freezing Curses

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

                          Runick Golden Droplet
                          Runick Golden Droplet
                          Runick Golden Droplet
                          Spell Quick
                          Runick Golden Droplet

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.

                            Runick Slumber
                            Runick Slumber
                            Runick Slumber
                            Spell Quick
                            Runick Slumber

                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.

                              Runick Smiting Storm
                              Runick Smiting Storm
                              Runick Smiting Storm
                              Spell Quick
                              Runick Smiting Storm

                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.

                                Runick Tip
                                Runick Tip
                                Runick Tip
                                Spell Quick
                                Runick Tip

                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.

                                  Super Polymerization
                                  Super Polymerization
                                  Super Polymerization
                                  Spell Quick
                                  Super Polymerization

                                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                                    Tag(s):

                                    Anti-Spell Fragrance
                                    Anti-Spell Fragrance
                                    Anti-Spell Fragrance
                                    Trap Continuous
                                    Anti-Spell Fragrance

                                      Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.

                                      Evenly Matched
                                      Evenly Matched
                                      Evenly Matched
                                      Trap Normal
                                      Evenly Matched

                                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                                        Rivalry of Warlords
                                        Rivalry of Warlords
                                        Rivalry of Warlords
                                        Trap Continuous
                                        Rivalry of Warlords

                                          Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

                                          Skill Drain
                                          Skill Drain
                                          Skill Drain
                                          Trap Continuous
                                          Skill Drain

                                            Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                                            Solemn Judgment
                                            Solemn Judgment
                                            Solemn Judgment
                                            Trap Counter
                                            Solemn Judgment

                                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                              Tag(s):

                                              There Can Be Only One
                                              There Can Be Only One
                                              There Can Be Only One
                                              Trap Continuous
                                              There Can Be Only One

                                                Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                                                Extra Deck

                                                Garura, Wings of Resonant Life
                                                Garura, Wings of Resonant Life
                                                Garura, Wings of Resonant Life
                                                DARK 6
                                                Garura, Wings of Resonant Life
                                                • ATK:

                                                • 1500

                                                • DEF:

                                                • 2400


                                                2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                                Geri the Runick Fangs
                                                Geri the Runick Fangs
                                                Geri the Runick Fangs
                                                DARK 4
                                                Geri the Runick Fangs
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 1000


                                                2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.

                                                Hugin the Runick Wings
                                                Hugin the Runick Wings
                                                Hugin the Runick Wings
                                                LIGHT 2
                                                Hugin the Runick Wings
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 0


                                                2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

                                                Mudragon of the Swamp
                                                Mudragon of the Swamp
                                                Mudragon of the Swamp
                                                WATER 4
                                                Mudragon of the Swamp
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 1600


                                                2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                                                Munin the Runick Wings
                                                Munin the Runick Wings
                                                Munin the Runick Wings
                                                LIGHT 3
                                                Munin the Runick Wings
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 2000


                                                2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.

                                                Predaplant Dragostapelia
                                                Predaplant Dragostapelia
                                                Predaplant Dragostapelia
                                                DARK 8
                                                Predaplant Dragostapelia
                                                • ATK:

                                                • 2700

                                                • DEF:

                                                • 1900


                                                1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.

                                                Starving Venom Fusion Dragon
                                                Starving Venom Fusion Dragon
                                                Starving Venom Fusion Dragon
                                                DARK 8
                                                Starving Venom Fusion Dragon
                                                • ATK:

                                                • 2800

                                                • DEF:

                                                • 2000


                                                2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.

                                                S:P Little Knight
                                                S:P Little Knight
                                                S:P Little Knight
                                                DARK
                                                S:P Little Knight
                                                • ATK:

                                                • 1600

                                                • LINK-2

                                                Link Arrow:

                                                Left

                                                Right


                                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                                Number 41: Bagooska the Terribly Tired Tapir
                                                Number 41: Bagooska the Terribly Tired Tapir
                                                Number 41: Bagooska the Terribly Tired Tapir
                                                EARTH
                                                Number 41: Bagooska the Terribly Tired Tapir
                                                • ATK:

                                                • 2100

                                                • DEF:

                                                • 2000


                                                2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                                                Super Starslayer TY-PHON - Sky Crisis
                                                Super Starslayer TY-PHON - Sky Crisis
                                                Super Starslayer TY-PHON - Sky Crisis
                                                DARK
                                                Super Starslayer TY-PHON - Sky Crisis
                                                • ATK:

                                                • 2900

                                                • DEF:

                                                • 2900


                                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                                Main: 57 Extra: 15

                                                2 cardDenko Sekka 2 cardDenko Sekka
                                                Denko Sekka
                                                LIGHT 4
                                                Denko Sekka
                                                • ATK:

                                                • 1700

                                                • DEF:

                                                • 1000


                                                Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field.


                                                2 cardDinowrestler Pankratops 2 cardDinowrestler Pankratops
                                                Dinowrestler Pankratops
                                                EARTH 7
                                                Dinowrestler Pankratops
                                                • ATK:

                                                • 2600

                                                • DEF:

                                                • 0


                                                If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                                                3 cardInspector Boarder
                                                3 cardInspector Boarder
                                                Inspector Boarder
                                                LIGHT 4
                                                Inspector Boarder
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 2000


                                                Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


                                                2 cardLava Golem 2 cardLava Golem
                                                Lava Golem
                                                FIRE 8
                                                Lava Golem
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2500


                                                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                                2 cardThunder King Rai-Oh 2 cardThunder King Rai-Oh
                                                Thunder King Rai-Oh
                                                LIGHT 4
                                                Thunder King Rai-Oh
                                                • ATK:

                                                • 1900

                                                • DEF:

                                                • 800


                                                Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.


                                                1 cardCard Scanner 1 cardCard Scanner
                                                Card Scanner
                                                Spell Continuous
                                                Card Scanner

                                                  Once per turn: You can declare 1 card type (Monster, Spell, or Trap); both players reveal the bottom card of their Decks, and if it was the declared card type, they add it to their hand. Otherwise, they place it on top of their Deck. If this face-up card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can make your opponent place 1 card from their hand on the bottom of the Deck.


                                                  3 cardCosmic Cyclone 3 cardCosmic Cyclone
                                                  Cosmic Cyclone
                                                  Spell Quick
                                                  Cosmic Cyclone

                                                    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                                    2 cardDimensional Fissure 2 cardDimensional Fissure
                                                    Dimensional Fissure
                                                    Spell Continuous
                                                    Dimensional Fissure

                                                      Any monster sent to the Graveyard is banished instead.


                                                      2 cardGravekeeper's Inscription 2 cardGravekeeper's Inscription
                                                      Gravekeeper's Inscription
                                                      Spell Normal
                                                      Gravekeeper's Inscription

                                                        At the start of your Main Phase 1: Apply 1 of the following effects until the end of your opponent's turn. ● Neither player can activate card effects in the GY. ● Neither player can banish cards from the GY. ● Neither player can Special Summon monsters from the GYs.


                                                        2 cardMessenger of Peace 2 cardMessenger of Peace
                                                        Messenger of Peace
                                                        Spell Continuous
                                                        Messenger of Peace

                                                          Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


                                                          1 cardMystical Space Typhoon
                                                          1 cardMystical Space Typhoon
                                                          Mystical Space Typhoon
                                                          Spell Quick
                                                          Mystical Space Typhoon

                                                            Target 1 Spell/Trap on the field; destroy that target.


                                                            3 cardPot of Duality
                                                            3 cardPot of Duality
                                                            Pot of Duality
                                                            Spell Normal
                                                            Pot of Duality

                                                              Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                                              Tag(s):

                                                              3 cardRadiant Typhoon Vision 3 cardRadiant Typhoon Vision
                                                              Radiant Typhoon Vision
                                                              Spell Quick
                                                              Radiant Typhoon Vision

                                                                If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


                                                                3 cardRunick Destruction
                                                                3 cardRunick Destruction
                                                                Runick Destruction
                                                                Spell Quick
                                                                Runick Destruction

                                                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                                                  3 cardRunick Flashing Fire 3 cardRunick Flashing Fire
                                                                  Runick Flashing Fire
                                                                  Spell Quick
                                                                  Runick Flashing Fire

                                                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                                                    2 cardRunick Fountain
                                                                    2 cardRunick Fountain
                                                                    Runick Fountain
                                                                    Spell Field
                                                                    Runick Fountain

                                                                      You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                                                      3 cardRunick Freezing Curses
                                                                      3 cardRunick Freezing Curses
                                                                      Runick Freezing Curses
                                                                      Spell Quick
                                                                      Runick Freezing Curses

                                                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                                                        1 cardRunick Golden Droplet 1 cardRunick Golden Droplet
                                                                        Runick Golden Droplet
                                                                        Spell Quick
                                                                        Runick Golden Droplet

                                                                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                                                          3 cardRunick Slumber
                                                                          3 cardRunick Slumber
                                                                          Runick Slumber
                                                                          Spell Quick
                                                                          Runick Slumber

                                                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                                                            1 cardRunick Smiting Storm 1 cardRunick Smiting Storm
                                                                            Runick Smiting Storm
                                                                            Spell Quick
                                                                            Runick Smiting Storm

                                                                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                                                              3 cardRunick Tip
                                                                              3 cardRunick Tip
                                                                              Runick Tip
                                                                              Spell Quick
                                                                              Runick Tip

                                                                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                                                                3 cardSuper Polymerization
                                                                                3 cardSuper Polymerization
                                                                                Super Polymerization
                                                                                Spell Quick
                                                                                Super Polymerization

                                                                                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                                                  Tag(s):

                                                                                  1 cardAnti-Spell Fragrance
                                                                                  1 cardAnti-Spell Fragrance
                                                                                  Anti-Spell Fragrance
                                                                                  Trap Continuous
                                                                                  Anti-Spell Fragrance

                                                                                    Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                                                                    2 cardEvenly Matched 2 cardEvenly Matched
                                                                                    Evenly Matched
                                                                                    Trap Normal
                                                                                    Evenly Matched

                                                                                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                                      1 cardRivalry of Warlords
                                                                                      1 cardRivalry of Warlords
                                                                                      Rivalry of Warlords
                                                                                      Trap Continuous
                                                                                      Rivalry of Warlords

                                                                                        Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                                                        1 cardSkill Drain
                                                                                        1 cardSkill Drain
                                                                                        Skill Drain
                                                                                        Trap Continuous
                                                                                        Skill Drain

                                                                                          Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                                          1 cardSolemn Judgment
                                                                                          1 cardSolemn Judgment
                                                                                          Solemn Judgment
                                                                                          Trap Counter
                                                                                          Solemn Judgment

                                                                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                            Tag(s):

                                                                                            1 cardThere Can Be Only One
                                                                                            1 cardThere Can Be Only One
                                                                                            There Can Be Only One
                                                                                            Trap Continuous
                                                                                            There Can Be Only One

                                                                                              Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                                              2 cardGarura, Wings of Resonant Life 2 cardGarura, Wings of Resonant Life
                                                                                              Garura, Wings of Resonant Life
                                                                                              DARK 6
                                                                                              Garura, Wings of Resonant Life
                                                                                              • ATK:

                                                                                              • 1500

                                                                                              • DEF:

                                                                                              • 2400


                                                                                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                                              1 cardGeri the Runick Fangs 1 cardGeri the Runick Fangs
                                                                                              Geri the Runick Fangs
                                                                                              DARK 4
                                                                                              Geri the Runick Fangs
                                                                                              • ATK:

                                                                                              • 0

                                                                                              • DEF:

                                                                                              • 1000


                                                                                              2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                                                              3 cardHugin the Runick Wings 3 cardHugin the Runick Wings
                                                                                              Hugin the Runick Wings
                                                                                              LIGHT 2
                                                                                              Hugin the Runick Wings
                                                                                              • ATK:

                                                                                              • 0

                                                                                              • DEF:

                                                                                              • 0


                                                                                              2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                                                              2 cardMudragon of the Swamp 2 cardMudragon of the Swamp
                                                                                              Mudragon of the Swamp
                                                                                              WATER 4
                                                                                              Mudragon of the Swamp
                                                                                              • ATK:

                                                                                              • 1900

                                                                                              • DEF:

                                                                                              • 1600


                                                                                              2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                                                              2 cardMunin the Runick Wings 2 cardMunin the Runick Wings
                                                                                              Munin the Runick Wings
                                                                                              LIGHT 3
                                                                                              Munin the Runick Wings
                                                                                              • ATK:

                                                                                              • 0

                                                                                              • DEF:

                                                                                              • 2000


                                                                                              2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                                                                              1 cardPredaplant Dragostapelia 1 cardPredaplant Dragostapelia
                                                                                              Predaplant Dragostapelia
                                                                                              DARK 8
                                                                                              Predaplant Dragostapelia
                                                                                              • ATK:

                                                                                              • 2700

                                                                                              • DEF:

                                                                                              • 1900


                                                                                              1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                                                              1 cardStarving Venom Fusion Dragon 1 cardStarving Venom Fusion Dragon
                                                                                              Starving Venom Fusion Dragon
                                                                                              DARK 8
                                                                                              Starving Venom Fusion Dragon
                                                                                              • ATK:

                                                                                              • 2800

                                                                                              • DEF:

                                                                                              • 2000


                                                                                              2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                                                                              1 cardS:P Little Knight
                                                                                              1 cardS:P Little Knight
                                                                                              S:P Little Knight
                                                                                              DARK
                                                                                              S:P Little Knight
                                                                                              • ATK:

                                                                                              • 1600

                                                                                              • LINK-2

                                                                                              Link Arrow:

                                                                                              Left

                                                                                              Right


                                                                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                              1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                                              1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                                              Number 41: Bagooska the Terribly Tired Tapir
                                                                                              EARTH
                                                                                              Number 41: Bagooska the Terribly Tired Tapir
                                                                                              • ATK:

                                                                                              • 2100

                                                                                              • DEF:

                                                                                              • 2000


                                                                                              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                                                              1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                              Super Starslayer TY-PHON - Sky Crisis
                                                                                              DARK
                                                                                              Super Starslayer TY-PHON - Sky Crisis
                                                                                              • ATK:

                                                                                              • 2900

                                                                                              • DEF:

                                                                                              • 2900


                                                                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                                              tcg
                                                                                              Runick (Mysterune)
                                                                                              5







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